Dev Blog 32

Brad Hill Dev Blog

Welcome back to the Arkin dev blog! In this update, we’ve got some great new content, including some major HUD changes and the results of our recent in-person playtest session. Let’s get to it! For some time, we’ve been mulling over the issue of feedback and presenting important information to the player. Things like weapon overheat, cooldowns, and target information …

Dev Blog 31

Brad Hill Dev Blog

It’s been quite a while since our last Dev Blog so we’ve got a content-packed update this month. Since our last report we’ve overhauled Mission 2, created new destruction effects for large ships, and made dozens of improvements major and minor. All these changes were rolled out to our Alpha testers last week in the 0.3.6 update (full release notes …

Dev Blog 30

Brad Hill Dev Blog

Welcome to the first Arkin Dev Blog of 2017! After a much needed break for the holiday season we’re back and working harder than ever to bring Arkin to life. We’ve got some interesting updates to kick off the new year so let’s get to it! In a previous update we mentioned that changes to how shadows are being handled …

Dev Blog 29

Brad Hill Dev Blog

Welcome to the first Arkin dev blog! While the rebranding has taken a lot of our time over the past month we’ve still got some development updates for you. If you missed our news post on changing the name from Project Orion to Arkin you can find it here. Changing the name was a big undertaking. We had to update …

Dev Blog 28 Header - The new Orion

Dev Blog 28

Brad Hill Dev Blog

Hello everyone and welcome back to the Project Orion dev blog! This month we’ve been hard at work on missions as well as a new flight and combat tutorial. The art team has been working on the updated Orion, as well as other assets both big and small. Let’s get to it! In our last dev blog, we showed you …

Dev Blog 27

Brad Hill Dev Blog

Welcome back to the Project Orion dev blog! The past month has been a bit slower than normal with a number of team members enjoying the last few weeks of summer with some much-needed vacation. However this month has still seen some big changes to the game and one of our most important art assets. If you’ve seen any raw …

Dev Blog 26 header - TDF fleet in green nebula

Dev Blog 26

Brad Hill Dev Blog

It’s time for another dev blog! This past month has seen the start of alpha testing, lots of new weapons and attachments, and so much more. Read on for all the details. We’re happy to announce that Alpha testing for Project Orion has officially begun! We released our first test build through Steam last week, with a follow-up build just …

Dev Blog 25

Dev Blog 25

Brad Hill Dev Blog

Welcome back to the Project Orion dev blog! It’s been a busy month and we’ve made an incredible amount of progress on many fronts. We’ve got news for Alpha testers, updates from the art team, and more information on how we’re working to make the customization and gameplay balanced and rewarding. After a long wait, we’re finally prepared to start …

Dev Blog 24

Dev Blog 24

Brad Hill Dev Blog

Hi everyone! Another month down, and what a busy month it was. We’ve been working hard on all aspects of ship customization, new and updated ships, and more. Read on for the details. Ship customization is a big part of Project Orion.  It’s the best way for us to allow players to tailor their experience to their specific strategy and …

Dev Blog 23

Brad Hill Dev Blog

Hi everyone! It’s been another busy month working on Project Orion. We’ve been focusing on addressing the issues that were discovered in last month’s playtest session, and iterating on some older systems and assets to bring them up to date with the rest of the project. As for the next Alpha release, we’re working toward a stable and worthwhile build.  We …