Alpha Update 0.3.6

Brad Hill News

We’ve just released a new Alpha update to our backers on Steam! The main highlights of this update are a completely overhauled Mission 2 experience, redesigned large ship destruction effects, tweaks, bug fixes, and more.

Mission 2

We spent a significant amount of time on this release to make Mission 2 more fun and polished. The changes will provide more interesting mechanics, more varied gameplay (no following Bombers around the whole mission), and a much improved atmosphere. Here’s a list with some of the main changes:

  • New Arkin Bomber damage model that requires accurate shot placement
  • New objectives to vary gameplay
  • New Arkin Bomber model and damage/destruction effects
  • Rebalanced wave timing and enemy counts
  • Improved Bomber AI
  • Updated music
  • Persistent debris on checkpoint loading

Two things missing in this update are complete voice acting (we’re about 50% right now) and the final music mix which is still being worked on.

Changelog

Beside the Mission 2 overhaul there are also many more improvements and fixes in this release.

Gameplay and Balance Tweaks

  • Reduce cluster munition damage
  • Slightly down AI fighter turn speed
  • Increase enemy damage across the board

Enhancements

  • Main menu now loads customization on demand instead of at start (improved menu loading time)
  • New damage states for Arkin frigate with new particle effects and progressive destruction
  • Civilian ships now feature full damage states with proper debris and new particle effects
  • TDF Frigates now feature full damage states with proper debris and particle effects
  • Created new systems for distant ships, includes warp in/out, battle, and destruction
  • Add check to squadron warning audio to ensure attacker is behind player
  • Large ship debris (frigates, civilian ships) will now persist if a checkpoint is loaded
  • TDF frigate is now actually destroyed in Mission 1 when dialog states that this has occurred
  • Added continue prompt and tips to loading screen
  • Implemented new debris caching system to only cache debris one for identical objects (performance improvement)
  • Add logic to skip tutorial after Prologue if it has already been completed

Audio

  • Tutorial is now fully voiced
  • Updated attenuations and sound culling by distance values on multiple sources
  • Tweak sound bank handling to improve memory usage efficiency
  • Added new medium size warp effect audio
  • Added positional values for generic medium warp in audio
  • Changed railgun pitch variance to vary sound
  • Tweaked Ship voice and AI warp volumes and attenuation over distance

Art and Visuals

  • Replaced old Arkin Bomber with new model
  • Add new customization assets for Support Modules, Shield Emitters, and Armor
  • Replaced all Arkin Fighter destruction particles effects
  • Update customization hangar model (still WIP)
  • Update chain gun impact particle effect

Bug Fixes

  • Fixed bug causing collision avoidance to be essentially non functional
  • Fixed issue with audio listener not attacking to first person camera
  • Fix world destroyer animation jump
  • Disable level boundary and boundary visual once warp jump begins
  • Fixed possible shield state on player where you could no longer take damage
  • Added missing explosion sounds to tutorial targets
  • Fix TDF capital hangar not disabling automatically on level load
  • Fix Warp HUD flashing visible briefly when the warp system is enabled
  • Fixed generic squad dialog playing after player death
  • Fix player ship “space particles” not appearing
  • Fix state of weapon energy mode persisting on load (audio only)
  • Fix hitmarkers not appearing when shooting turrets
  • Fix TDF Capital cannon projectile appearance
  • Fix issues with save system and checkpoint loading where values were being persisted unintentionally
  • Fix some issues with clearing mission in progress data correctly
  • Fix bug causing AI to return to level for far too long
  • Ensure cluster missiles pool impact particles
  • Fixed issue with debris lingering on in mission scene switches
  • Fix for music state persisting between scene transitions
  • Fix issue where having a target locked that then became an objective would hide the lock indicator

We’re very happy with what we’ve accomplished in this update (especially Mission 2) and we’re looking forward to hearing feedback from our testers. We’ve already got great plans for our next release, but in the meantime you can look forward a new Dev Blog in the coming weeks.