Alpha Update 0.3.6

Brad Hill News

We’ve just released a new Alpha update to our backers on Steam! The main highlights of this update are a completely overhauled Mission 2 experience, redesigned large ship destruction effects, tweaks, bug fixes, and more.

Mission 2

We spent a significant amount of time on this release to make Mission 2 more fun and polished. The changes will provide more interesting mechanics, more varied gameplay (no following Bombers around the whole mission), and a much improved atmosphere. Here’s a list with some of the main changes:

  • New Arkin Bomber damage model that requires accurate shot placement
  • New objectives to vary gameplay
  • New Arkin Bomber model and damage/destruction effects
  • Rebalanced wave timing and enemy counts
  • Improved Bomber AI
  • Updated music
  • Persistent debris on checkpoint loading

Two things missing in this update are complete voice acting (we’re about 50% right now) and the final music mix which is still being worked on.

Changelog

Beside the Mission 2 overhaul there are also many more improvements and fixes in this release.

Gameplay and Balance Tweaks

  • Reduce cluster munition damage
  • Slightly down AI fighter turn speed
  • Increase enemy damage across the board

Enhancements

  • Main menu now loads customization on demand instead of at start (improved menu loading time)
  • New damage states for Arkin frigate with new particle effects and progressive destruction
  • Civilian ships now feature full damage states with proper debris and new particle effects
  • TDF Frigates now feature full damage states with proper debris and particle effects
  • Created new systems for distant ships, includes warp in/out, battle, and destruction
  • Add check to squadron warning audio to ensure attacker is behind player
  • Large ship debris (frigates, civilian ships) will now persist if a checkpoint is loaded
  • TDF frigate is now actually destroyed in Mission 1 when dialog states that this has occurred
  • Added continue prompt and tips to loading screen
  • Implemented new debris caching system to only cache debris one for identical objects (performance improvement)
  • Add logic to skip tutorial after Prologue if it has already been completed

Audio

  • Tutorial is now fully voiced
  • Updated attenuations and sound culling by distance values on multiple sources
  • Tweak sound bank handling to improve memory usage efficiency
  • Added new medium size warp effect audio
  • Added positional values for generic medium warp in audio
  • Changed railgun pitch variance to vary sound
  • Tweaked Ship voice and AI warp volumes and attenuation over distance

Art and Visuals

  • Replaced old Arkin Bomber with new model
  • Add new customization assets for Support Modules, Shield Emitters, and Armor
  • Replaced all Arkin Fighter destruction particles effects
  • Update customization hangar model (still WIP)
  • Update chain gun impact particle effect

Bug Fixes

  • Fixed bug causing collision avoidance to be essentially non functional
  • Fixed issue with audio listener not attacking to first person camera
  • Fix world destroyer animation jump
  • Disable level boundary and boundary visual once warp jump begins
  • Fixed possible shield state on player where you could no longer take damage
  • Added missing explosion sounds to tutorial targets
  • Fix TDF capital hangar not disabling automatically on level load
  • Fix Warp HUD flashing visible briefly when the warp system is enabled
  • Fixed generic squad dialog playing after player death
  • Fix player ship “space particles” not appearing
  • Fix state of weapon energy mode persisting on load (audio only)
  • Fix hitmarkers not appearing when shooting turrets
  • Fix TDF Capital cannon projectile appearance
  • Fix issues with save system and checkpoint loading where values were being persisted unintentionally
  • Fix some issues with clearing mission in progress data correctly
  • Fix bug causing AI to return to level for far too long
  • Ensure cluster missiles pool impact particles
  • Fixed issue with debris lingering on in mission scene switches
  • Fix for music state persisting between scene transitions
  • Fix issue where having a target locked that then became an objective would hide the lock indicator

We’re very happy with what we’ve accomplished in this update (especially Mission 2) and we’re looking forward to┬áhearing feedback from our testers. We’ve already got great plans for our next release, but in the meantime you can look forward a new Dev Blog in the coming weeks.